An immersive game designed to introduce children to the remarkable world of science and the brilliant minds that have shaped it.
price in BGN
36.90
OTIMO HAPPY SCIENCE is an immersive game designed to introduce children to the remarkable world of science and the brilliant minds that have shaped it. With a set of 44 meticulously crafted cards, each depicting renowned scientists and their groundbreaking achievements, the game invites children to delve into the captivating realms of innovation, exploration, and inquiry.
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Age group: 4-99 years old
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Number of players: 2-4
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Gameplay time: 20 min
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Cards in box: 44
01
Igniting Curiosity:
We believe that learning should be an exciting adventure that sparks curiosity and fosters a lifelong love of discovery. "OTIMO SCIENCE" brings to life the stories of these scientists, their passions, and the challenges they overcame, allowing children to connect on a personal level and find their own inspiration.
02
Together in Exploration:
Education doesn't stop when the bell rings; it's a journey that continues at home, with family and friends. "OTIMO SCIENCE" is designed to encourage collaborative learning experiences that bring generations together. Parents and children can explore the lives of these scientists, engage in thought-provoking conversations, and embark on hands-on experiments that nurture a deep understanding of scientific concepts.
03
Empowering Young Minds:
With "OTIMO SCIENCE" we strive to empower young minds to question, experiment, and explore. Each card becomes a gateway to discovery, encouraging children to ask questions, delve into the intricacies of scientific breakthroughs, and ignite their own passion for research and innovation.
04
More Than Just a Game:
"OTIMO SCIENCE" is more than just a game; it's an investment in a child's intellectual growth and their journey towards lifelong learning. As the game becomes a cherished part of family and friendship interactions, it reinforces the values of perseverance, critical thinking, and the boundless potential that comes from embracing curiosity.
05
Embrace the Future:
Join us in championing education as a shared adventure. With "OTIMO SCIENCE," we transcend traditional teaching methods, nurturing the scientific minds of tomorrow. Let's embark on this journey together, connecting generations and inspiring a new generation of explorers, inventors, and innovators.
Rules
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Setup:
Arrange the cards in several rows, face down. The youngest player starts the game. -
Turn Sequence:
On their turn, the player selects two random cards and flips them over for everyone to see.-
Matching Pair: If the two cards match, the player keeps the pair and gets another turn.
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No Match: If the cards do not match, they are turned back over, and the turn passes to the next player.
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The key idea is to enhance players’ memory by remembering the card positions.
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Objective:
The goal of the game is to find and collect all the matching pairs of cards. -
Winning the Game:
The player with the most pairs at the end of the game is the winner.
Adaptations for Younger Children:
For younger players, you can start with fewer cards and gradually increase the number as they improve and gain confidence.
OTIMO ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
price in BGN
36.90
OTIMO HAPPY ART is a fun and engaging game that helps children explore and understand art in a fresh and exciting way.
OTIMO HAPPY ART is more than just a game; it's a bridge between generations, an exploration of creativity, and a celebration of human achievement.
With 68 meticulously designed cards, OTIMO HAPPY ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
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Age group: 4-99 years old
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Number of players: 2-6
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Gameplay time: 20 min
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Cards in box: 67 cards +1
01
Education in Action:
Introducing OTIMO ART - an engaging game that beautifully blends education and enjoyment. OTIMO ART is more than just a game; it's a bridge between generations, an exploration of creativity, and a celebration of human achievement. With 68 meticulously designed cards, OTIMO ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
02
Uniting Generations:
Education thrives when it extends beyond the confines of the classroom. OTIMO ART is designed to be a shared experience, inviting parents, relatives, and friends to join in the fun. Through conversations, creativity, and shared discoveries, children build stronger bonds with their loved ones, weaving knowledge and memories together into a tapestry of learning.
03
Unveiling Great Artists:
Each card in OTIMO ART is a gateway to a world of creativity and culture. As children interact with the cards, they don't just learn about famous artists and their artworks; they delve into the passions, struggles, and inspirations that fueled these artists' remarkable journeys. Through captivating storytelling, children gain a deeper understanding of the power of art to shape and reflect the world around us.
04
Nurturing Curiosity:
OTIMO ART is more than a game; it's a catalyst for curiosity. As children and their companions explore the lives of these great artists, they ask questions, share insights, and develop a thirst for knowledge that extends far beyond the cards themselves.
05
A Tapestry of Learning:
OTIMO ART is an invitation to embrace art, culture, and creativity together. Parents become co-learners, teachers become storytellers, and children become explorers of their own potential. As the game continues beyond the initial play sessions, it weaves a tapestry of shared experiences, reinforcing the values of dedication, exploration, and the joy of learning.
06
Embrace the Journey:
Join us in celebrating education as a collective endeavor. With OTIMO ART, we transcend traditional teaching methods and usher in a new era of exploration, understanding, and inspiration. Let's embark on this exciting journey together, connecting generations and nurturing the bright minds of tomorrow.
Rules
Game Setup
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Shuffle the deck and deal 5 cards to each player.
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Place the remaining cards face down in a pile in the center of the table.
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Each player looks at their cards and lays down any pairs (an artist and their artwork) they already have, announcing both the artist’s name and the artwork title. If a child is too young to read, other players can help with reading the names.
Game Play
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The youngest player goes first, and play proceeds clockwise.
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On their turn, a player draws a card from the hand of the person next to them.
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If the card forms a pair with one of their own cards, they lay the pair down, announce the artist and artwork, and continue by drawing a card from another player of their choice. This continues until the player draws a card that does not form a pair.
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If the player cannot form a pair, they keep the card and draw one card from the pile in the center.
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If this new card forms a pair, the player lays it down, announces the artist and artwork, and their turn ends.
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If the card does not form a pair, they keep it in their hand, and their turn is over.
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If a player draws the Mystery Artist card, they must immediately lay it down to prevent it from being taken by the next player.
End of the Game
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The game continues until all pairs have been collected.
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Players count their pairs, earning 1 point for each.
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The Mystery Artist card is worth 3 points.
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The winner is the player with the most points at the end.
A fun and educational approach to teaching children about the six basic food groups. With its cards, each representing a different food group, the game is designed to make it easy for children to understand the importance of a diverse and balanced diet.
price in BGN
36.90
OTIMO HAPPY FOOD is a game that presents a fun and educational approach to teaching children about the six basic food groups. With its cards, each representing a different food group, the game is designed to make it easy for children to understand the importance of a diverse and balanced eating habits.
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Age group: 4-99 years old
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Number of players: 2-4
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Gameplay time: 20 min
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Cards in box: 48
01
Discovering the World of Food:
Our game is not only entertaining but also turns learning about food groups into an exciting adventure. OTIMO HAPPY FOOD presents each food group through fun and vibrant illustrations, allowing children to become familiar with different types of food and their importance for health.
02
Diversity and Healthy Eating:
The game encourages children to discover and learn about the diversity of food, while also offering them a framework for balanced eating. Card by card, they will learn about the importance of each food group for their health and development.
05
Immerse Yourself in the World of Food:
With OTIMO HAPPY FOOD, we invite children to immerse themselves in the magical world of food and discover the diversity and benefits of each of the food groups. Let's build healthy eating habits together and transform learning into an exciting adventure!
03
Building Healthy Habits:
We believe that what is learned through play will form the basis for future food preferences. OTIMO HAPPY FOOD aims to encourage children to make informed food choices and develop healthy habits, further supporting parents in this important area.
04
Accessible Learning at Home:
The game has a unique approach to education, allowing parents to participate in their children's learning process. OTIMO HAPPY FOOD is not only fun but also becomes a part of family moments, where valuable learning opportunities are created.
Rules
Objective:
The aim of the game is to familiarize children with the six food groups, the most typical products in each group, and their nutritional values. Through play, the game encourages healthy eating habits while ensuring an engaging and enjoyable experience for all players.
Setup:
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Deal 6 cards to each player.
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Place the remaining cards face down in the center of the table as a draw pile.
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The youngest player starts the game.
Gameplay:
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Turn Order:
The player who starts the game (the youngest) selects another player and asks for a specific card from their hand. The player must state the food group and the number in the corner of the card they are requesting. The only condition is that the player requesting the card must have at least one card from the same food group in their hand.
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Drawing Cards:
If the player is successful in getting the requested card, they continue their turn. If the player does not have the requested card, they draw one card from the center pile and the turn passes to the player they asked.
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Completing Food Groups:
A player can declare "Food Group!" when they have collected all eight cards from the same food group. They should place these cards in a separate pile in front of them.
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End of the Game:
The game continues until all six food groups have been collected. The winner is the player with the most completed food groups.
Adjustments for Younger Players:
If the players are younger, you can initially distribute fewer cards from each food group, using only the first numbered cards (1, 2, 3, etc.). As the players improve, you can gradually increase the difficulty by including higher-numbered cards.
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Goal:
The goal of OTIMO Happy Food is to introduce children to the six food groups, their most common products, and their nutritional values. This is done in a playful and enjoyable way, encouraging children to develop healthy eating habits.
download additional material
Add to the experience by downloading our coloring pages and Find OTIMO
Dear friends, our OTIMO FOOD cards hide a little secret! 🕵️♂️ If you manage to discover it, you will receive a whole 20% discount on your next cards! Are you ready for the challenge? Let the game begin! 🎉🔍
OTIMO ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
price in BGN
36.90
OTIMO HAPPY ART 2 is a fun and interactive game that sparks children’s curiosity about art, offering a fresh and exciting way to explore creativity.
More than just a game, OTIMO HAPPY ART 2 serves as a connection across generations, inspiring a love for art while celebrating the brilliance of human imagination and achievement.
As the second edition of the game, it introduces additional cards to complement the first, expanding opportunities for play and learning. Featuring 49 beautifully designed cards, the game introduces young minds to iconic artists, their legendary works, and the captivating stories behind their artistic journeys.
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Age group: 4-99 years old
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Number of players: 2-6
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Gameplay time: 20 min
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Cards in box: 49 cards
01
Education in Action:
Introducing OTIMO ART 2 - an engaging game that beautifully blends education and enjoyment. OTIMO ART 2 is more than just a game; it's a bridge between generations, an exploration of creativity, and a celebration of human achievement. With 49 meticulously designed cards, OTIMO ART introduces children to great artists, their masterpieces, and the stories that shaped their artistic journeys.
02
Uniting Generations:
Education thrives when it extends beyond the confines of the classroom. OTIMO ART 2 is designed to be a shared experience, inviting parents, relatives, and friends to join in the fun. Through conversations, creativity, and shared discoveries, children build stronger bonds with their loved ones, weaving knowledge and memories together into a tapestry of learning.
03
Unveiling Great Artists:
Each card in OTIMO ART 2 is a gateway to a world of creativity and culture. As children interact with the cards, they don't just learn about famous artists and their artworks; they delve into the passions, struggles, and inspirations that fueled these artists' remarkable journeys. Through captivating storytelling, children gain a deeper understanding of the power of art to shape and reflect the world around us.
04
Nurturing Curiosity:
OTIMO ART 2 is more than a game; it's a catalyst for curiosity. As children and their companions explore the lives of these great artists, they ask questions, share insights, and develop a thirst for knowledge that extends far beyond the cards themselves.
05
A Tapestry of Learning:
OTIMO ART 2 is an invitation to embrace art, culture, and creativity together. Parents become co-learners, teachers become storytellers, and children become explorers of their own potential. As the game continues beyond the initial play sessions, it weaves a tapestry of shared experiences, reinforcing the values of dedication, exploration, and the joy of learning.
06
Embrace the Journey:
Join us in celebrating education as a collective endeavor. With OTIMO ART 2, we transcend traditional teaching methods and usher in a new era of exploration, understanding, and inspiration. Let's embark on this exciting journey together, connecting generations and nurturing the bright minds of tomorrow.
Rules
Game Setup
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Shuffle the deck and deal 5 cards to each player.
-
Place the remaining cards face down in a pile in the center of the table.
-
Each player looks at their cards and lays down any pairs (an artist and their artwork) they already have, announcing both the artist’s name and the artwork title. If a child is too young to read, other players can help with reading the names.
Game Play
-
The youngest player goes first, and play proceeds clockwise.
-
On their turn, a player draws a card from the hand of the person next to them.
-
If the card forms a pair with one of their own cards, they lay the pair down, announce the artist and artwork, and continue by drawing a card from another player of their choice. This continues until the player draws a card that does not form a pair.
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If the player cannot form a pair, they keep the card and draw one card from the pile in the center.
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If this new card forms a pair, the player lays it down, announces the artist and artwork, and their turn ends.
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If the card does not form a pair, they keep it in their hand, and their turn is over.
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If a player draws the Mystery Artist card, they must immediately lay it down to prevent it from being taken by the next player.
End of the Game
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The game continues until all pairs have been collected.
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Players count their pairs, earning 1 point for each.
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The Mystery Artist card is worth 3 points.
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The winner is the player with the most points at the end.